Our Escape Rooms & Games and Accessibility

by Anna

All of our escape rooms have varied requirements when it comes to accessibility. Things like mobility, vision, and audio are outlined below, please contact us if you’d like more details in a particular area, or with a particular issue. Please note, we are unfortunately not a completely accessible venue, although we will do our best to accommodate those who might require extra assistance or changes to the game to allow them to play. Please do get in touch with us in advance, to ask advice, or let us know how we can help you further with your gameplay.


  • None of our rooms will require crawling or climbing, everything will be on one level, and you won’t be squeezed into a small space. However you might need to crouch slightly to see some things, or get to an area. 
  • You’ll be moving around the escape rooms quite a bit, so you should be able to stand comfortably for an hour. However, we do have some small stools we can bring in from the lobby if you'd like, if a member of the team doesn't mind carrying it round when puzzles move to a different area of the game. 
  • Spy Heroes is the only escape room with a physical aspect of the game, which lasts on average 10 minutes. However, if one member of the team doesn’t feel comfortable taking part in this task, they can wait to the side and hope the rest of the team can manage!
  • Our table-top game, Coming Home can be played entirely sitting down, as all the puzzles are compacted into the size of a table.
  • Our venue is not wheelchair-accessible, although it is all on one level. If you are a wheelchair user, please note that we don’t have a disabled bathroom. Our doorways and corridors might be too narrow, or have small steps or threshold bars that would be difficult for someone in a wheelchair. Patient Zero is the only escape room which is completely flat, although a wheelchair user will likely need assistance from someone else in the team reaching/seeing certain things and opening doors. 
  • Our tabletop game, Coming Home, can be played by a wheelchair user. The only thing to note is that we don’t have a wheelchair-friendly bathroom, and we ask that you let us know in advance so we can rearrange the room to accommodate a wheelchair. 
  • Our outdoor games take place entirely in public spaces, and do go across paths and steps that would not be easy for a wheelchair-user, I’m afraid. 


  • If you wear glasses for any reason, be it for short-sightedness, long-sightedness, looking at screens, or anything else, we strongly advise that you bring them into the game with you. 
  • There will be coloured lighting, or dark areas throughout all of our games. We can provide extra torches for you upon request.
  • There are colour-based puzzles throughout all of our games. It won’t be the only aspect of the task, so a team member who is colour-blind would be able to contribute to other parts of the task. Spy Heroes would contain the least amount of colour differentiation, and Patient Zero the most. Spy Heroes contains only a task that you would need to differentiate between red and green to find access to the answer. If you are someone who struggles with colour-blindness, I would not choose to play Patient Zero as colour is quite a large portion of the game. 


  • All of our escape rooms contain audio and video clues to progress the game. 
  • Unfortunately, our clue system is walkie-talkie based, although we can arrange for alternative means to give assistance if we know in advance. 
  • Psychopath’s Den contains one audio-based task, which we can bypass for players if needed. 
  • Spy Heroes contains a lot of audio and video based clues and puzzles, this is the base of the entire game. We would advise that someone with hearing difficulties shouldn’t play this room in particular. 
  • Hotel of Horrors contains some audio for the story progression, but videos with subtitles. There is one audio-based task which can be altered to other means for completion. 
  • Patient Zero contains one audio-based task, and the game itself has a lot of audio for the story progression. This is not strictly necessary to hear everything in order to complete the game, as long as you don’t mind not fully understanding the storyline
  • Coming Home doesn’t have any audio-based tasks, although audio is used for the story. 
  • Operation Mindfall and Mission Blackout (our outdoor games) do both contain one or two audio-based tasks. These can be skipped or ignored if necessary. The introduction and end-game videos are subtitled. 


  • If you have breathing difficulties, please note that Spy Heroes contains a smoke machine element. This area is separated, so you would be able to leave that part of the game if needed. We recommend bringing in your inhaler if you have one. 
  • All of our games contain some form of flashing lights, although no heavy strobe effects, and it would only be for a short amount of time. They would be more slow flashing, or colour changing. Hotel of Horrors contains one short but fast flashing element
  • There might be some sudden noises and locks opening, particularly in our horror games, Psychopath’s Den and Hotel of Horrors.